Health component

Entities with a health component have limited health (hitpoints, whatever) that can be decreased by effects such as warheads. An entity with a health component dies when its health reaches zero. A health component only specifies maximum health (which is also starting health).

Example:

health: 30

An entity with this health component will have a maximum of 30 health, and spawn with 30 health. It will die when its health drops to zero.