Score component

A Score component assigns one or more score values to an entity. These values increase the score statistics of other entities that kill this entity (if they have a statistics component). This can be used for scoring and RPG statistics improvement.

Example:

score:
  exp: 30

When an entity with this score component is killed, experience of the entity that killed it will increase by 30 points.

Tags

exp Experience value of the entity. Unsigned integer. Must be specified; there is no default.